Peaks KS Backpacker Edition - 10% Ding & Dent (2 options)
This item suffered cosmetic damage in shipment, and is offered as-is at a 10% discount from MSRP. For the bundle item, the damage is to the game box, not the playmat.
In Peaks, you are aspiring mountaineers, beginning the game hiking up iconic hills from around the world as you build your stamina and experience. You will gather equipment and meet companions to assist you in climbing the world's tallest mountains!
On your turn, choose one of three actions: rest to regain your stamina; prepare to gain mountain passes and equipment; or climb to climb a mountain and reap its rewards. A "tag along" mechanism keeps players engaged even when it's not their turn, adding a collaborative element. Mechanical player mats with moving tiles and dials, a custom die, and flag minis make for a new, tactile experience.
At game's end, the player with the most flags on the board — plus any extras from bonus cards — wins.
Simple set-up, quick turns, and fun interactions along with a ruleset that organically develops throughout the game all bring about a satisfying adventure.






On your turn, perform one of three possible actions: Rest, Prepare, or Climb. Take one of your larger action cubes and place it in the furtherest left open spot on your player mat.

Rest: When you need to regain your energy for your next climb, chose the Rest action. Then, travel to any continent and either gain energy up to your stamina or gain [2] energy.

Prepare: If you are in need of more mountain passes or gear such as a tent or carabiner, choose the Prepare action.

Climb: If you believe you are ready to scale the heights, choose to Climb. Make sure you meet all the requirements, chose between two sets of rewards, and get your engine going! The goal is to plant those flags all over the globe!

Pay attention to what others are planning, as you'll be able to "tag along" on their climb and reap the benefits they didn't choose. There's no room for "down time" in PEAKS.

As the game progresses, you'll earn experience so you can conquer the more difficult climbs and earn even bigger rewards!

Things really start ramping up as you unlock upgrades that allow you to perform additional steps in each of the three actions. Remember those larger cubes mentioned earlier?
Once you have three of them sitting above a particular action, you can remove all action cubes to gain the associated bonus: Gain [1] permanent stamina, upgrade an action die or place a flag on the board/move three experience spaces.

Along your expedition, you'll meet friendly faces. These Companions will assist during your climbs by lending gear, sharing experience, and boosting your energy.

Play concludes when one player positions their final flag on the game map. All other players with flags still remaining get one more turn.
Whoever has the most flags across all continents, including end game bonus flags earned through area majority and private objective cards, takes the victory!