The Sackson Legacy Collection
The Red Edition includes the following 3 games: Cinema, Dig Site, and Bowling Solitaire.
In Cinema the players are movie producers in the Golden Era of Hollywood attempting to make the next box office smash hit. But you must find the right script and book the best talent. To do this, you’ll have to negotiate with the other players as they try to land roles for the Talent cards they have in your upcoming film. Finally, after all of the movies have been completed, the awards for best cinematic features are given out, and the player that makes the most money wins!
In Dig Site, the players are archaeologists trying to collect colored sets of artifacts. The more of the same type of artifact you have in your collection, the more valuable the set. But, you must plan your moves carefully. Each time a player makes a move, it limits the available options for their opponent. Once the players run out of options, whoever has the most points at the end of the game wins!
Bowling Solitaire follows the same format as tenpin bowling. The player will play ten frames, bowling up to two throws in each frame, attempting to knock over as many pins as possible. After the completion of a frame, the score is tallied, and all the cards are re-shuffled in order to set up the ten pins and ball decks anew. To start the first throw of a frame, select one of the face-up cards on your ball piles to “bowl” at the pins. Each ball card can knock over 1-3 pins from the layout.
The Blue Edition includes the following 3 games: I'm the Boss: The Dice Game, Banana Blitz, and Scope.
I’m the Boss: The Dice Game is about making deals in today’s modern business environment. It is not just about having money; you must also have the expertise in critical fields to pull off these deals. Players roll the dice to increase their knowledge in the 6 career fields. When a player finally reaches the pinnacle of their knowledge, they become an indispensable expert in that field.
While making your moves, you also gather influence in the form of cards that can be used during your turn or the deal-making process. There are always two potential deals on the table. Watch for the deals that are in your wheelhouse, and be ready to go on the offensive when the time is right. Be wary, as your opponents may be prepared to sidetrack your deal and take it for their own...
Banana Blitz is played over a series of hands where players try to avoid gaining bananas in tricks. The player to the dealer’s left starts by playing a card from their hand face up on the table. Continuing with the player to the left, each player then also plays one card face up. Players must “Follow fruit (suit)” if possible, meaning they must play a card of matching fruit type as the first card played. If a player cannot follow fruit, they can play any card.
After everyone has played a card, the winner of the trick is the owner of the highest number card of the fruit that was led. The winner takes all the cards from the middle of the table and places them in a personal face-down pile nearby. The winner of the trick then leads the next trick until all cards are played, ending the hand.
In each round of Scope, a player will reveal the top card from the Number Deck. All players will then cross out one or more numbers in their own Grid that add up to the Number Card revealed. A player can skip a card if they wish, even if there is a legal play associated with the card. Multiple numbers may be crossed out only if they are vertically or horizontally adjacent to each other. Or, players may choose to cross out a single number that matches the Number Card.
Once all players have crossed out their number(s), another Number Card is revealed. Play continues until 15 Number Cards have been revealed. The player with the least amount of numbers left on their Grid is the winner.
The brief version of the back story of these games begins with a trip that the EGG Team and friends took to the Strong Museum in Rochester, New York six years ago. We read about 20 years of Sid Sackson's diaries and noted the games he was particularly enthused about -- which had never been published. We then combed through the Strong's archives of Sackson's rules and prototypes and found about a dozen titles that gave us enough information to consider re-vitalizing them and developing them into currently-publishable titles. More details are covered on the box and in the rules about this process. The end result, six years later, is this anthology of six titles, most of which have never been published before. We think they demonstrate Sid's creative and innovative genius; and the variety of games he designed and re-designed; and the mechanics that he developed which were later used by many more designers in more recent games.