Shovel Knight: Dungeon Duels Deluxe Edition Board Games Other

Shovel Knight: Dungeon Duels Deluxe Edition


  • $124.99
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  • 1–4 Players
  • 30–60 Min Playing Time
  • Age: 12+

Get ready to sharpen thy Shovel! Shovel Knight: Dungeon Duels is a 1-4 player side-scrolling, miniatures board game based on the popular video game Shovel Knight by Yacht Club Games. Players will venture into a dangerous dungeon filled with enemies and traps themed to one of the infamous members from the Order of No-Quarter to compete against rival Knights for treasure. Whichever player has the most treasure at the end of the dungeon is the winner!

In Shovel Knight: Dungeon Duels , treasure is earned by rolling dice to defeat enemies, digging up the scattered dirt piles, and finding gold dropped by other players!. As players advance through the dungeon, they're likely to find powerful one-shot items called Relics as well as a friendly merchant named Chester who's willing to exchange some powerful equipment for some of your treasure. When defeated by enemies or falling into deadly spiked pits, players will drop half of their treasure, allowing the other rival players to come by and collect it. Don’t worry though, if a player’s Knight has been defeated, they spawn back into the game in the following round! Though a player’s Knight may be able to wound enemies, they cannot hurt another rival Knight as it is against their chivalrous code (or shall we say...shovelrous code?) The code of shovelry says nothing about pushing each other around, however, as Knights may knock each other into deadly spiked pits, enemies, or otherwise disadvantageous positions!

Not only will enemies and Knights be moving, but the dungeon itself will too. Like a level you'd see in a classic video game side-scrolling segment, the dungeon will constantly move along with or without you, so make sure to keep up! Each round, the leftmost tile will fall off while a new tile moves on from the rightmost side of the board, and any enemies, treasure, or Knights are then defeated and removed from the board! Once players have dealt with the minions and lethal terrain, they will face off against a boss from the Order of No-Quarter as the final challenge of the dungeon. Bosses from the Order of No-Quarter are controlled by their own unique AI Deck, randomizing their attacks for an unforgettable fight. Each time damage is done to the boss players will gain gold, but each time the boss damage them they'll lose gold. Whoever has the most treasure by the end of the fight is the winner!

—description from the publisher

The Deluxe edition includes 3D miniatures of the characters and kickstarter exclusive content!


So what makes Shovel Knight: Dungeon Duels unique?  The core aspect of the game is all about trying to gather the most gold,  whether it's from defeating enemies, digging up treasure mounds,  damaging bosses, or even taking them from a rival Shovel Knight. We also  have our own unique elements, like side scrolling tiles, jumping over  spiked pits, equipping unique armor and accessories, and fighting  against the dastardly Order of No Quarter!

One of the most unique systems in Shovel Knight: Dungeon Duels  is the side scrolling system involving the games tiles. Players will  always start on the Planes of Passage before they move into one of the  lairs of the evil Order of No Quarter, depending on which boss you want  to face!

Each dungeon tile set has unique mechanics with unique and  increasingly hazardous challenges just like the video game! These  dungeon tiles are tied to whichever boss you decide to face at the end  of the dungeon. King Knight lords over Pridemoor Keep, Specter Knight haunts the Lich Yard, Plague Knight concocts dangerous potions at the Explodatorium, and the Enchantress schemes in the Tower of Fate

  •  Pridemoor Keep tiles have impassable walls. This creates randomly generated mazes that the players will need to navigate around.
  •  The Lich Yard tiles feature Lantern-Spaces. Players may attempt to Jump on a Lantern Space and immediately  jump to another space with in the same action. After a player has  successfully jumped on a Lantern Space, the Lantern is shattered and is  replaced with a spike pit tile.
  •  The Explodatorium features exploding  Potion Vat tiles. When ever a tile has the Potion Vat symbol on a space,  you will place Potion Vat tiles on to that space. Potion Vats are  elevated platforms that players will need to successfully jump on to. If  a Potion Vat is attacked by a player it explodes and does 2 damage to  all adjacent spaces. This may cause and adjacent Potion Vat to explode  causing a chain reaction across the board.

  •  The Tower of End tiles feature  vanishing Mirage Spaces and impassable walls. When ever a player moves  off of a Mirage Space a Spike Pit tile is placed on to that space. This  makes the play area become very dangerous very quickly.

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