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Cypher System 2e Unmasked

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Masks offer power - or is it madness? When you follow a strange compulsion to create a mask, you become - someone else. Someone with abilities and strengths the world has never seen, and an agenda that may not be your own. And there are others, with their own agendas. In Unmasked, a Cypher System superhero setting infused with psychological horror, young, disaffected, and possibly disturbed individuals are compelled to don masks that grant amazing abilities. But what`s the story behind the story?

This book includes:

  • A complete, ready-to-play campaign setting of superpowers and psychological horror for the Cypher System.
  • Four new types and a load of new foci—and a new approach to superpowers. In your mask form you might be a Metal Head Smasher who Lives on the Dark Side or a Show-O Changer who Flies by Night, but on school days you’re a regular teen dealing with bullies, grades, and New Wave fashion.
  • The complete, ready-to-use town of Boundary Bay, NY, as well as detailed information and guidance on creating your own small-town setting—or using your own town, circa 1986!
  • New creatures, NPCs, and threats.
  • A complete adventure set in Ocean View High School, plus a plethora of tools and advice for building your own adventures and campaigns based around the mystery of the masks.

Unmasked is a complete campaign setting for the Cypher System. You need the Cypher System Rulebook to play Unmasked.


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