Android Netrunner LCG 2017 World Champion Corporation Deck Cerebral Imaging Home page Other

Android Netrunner LCG 2017 World Champion Corporation Deck Cerebral Imaging

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Players: 2      Time: 45 Min      Ages: 14+

While you are normally restricted to discarding down to five cards in HQ at the end of the turn, Cerebral Imaging allows that rule to become much more flexible, limiting your hand size to the number of credits you have in the pool. While this could be a risky proposition should your credits run dry, the Android Netrunner 2017 World Champion Corp Deck ensures your credits, and your HQ, will always be plentiful.

Early in the game, you can use Violet Level Clearance  (Quorum, 111) and Ultraviolet Clearance  (Terminal Directive, 38) to kickstart Cerebral Imaging’s ability. The deck includes three copies of each, and the reasoning is clear. This deck is packed with operations meant to keep your credit pool full, and even hires out Weyland's Bryan Stinson (Quorum, 117) to recur these transactions from archives, giving you the opportunity to further inflate your credit pool while the runner struggles to keep up, especially with the help of the three Reversed Accounts  (Up and Over, 66) included in the deck.

Of course, all of these credits can be put to good use. Once you’ve accrued the appropriate amount of credits, Biotic Labor  (Revised Core Set, 72) can let you score agendas with ease using the extra click it provides, and you should be able to find the setup quite easily with the number of cards you’ll be drawing and keeping every turn. 

With the ability to gain credits and draw cards extremely quickly, the Android: Netrunner 2017 World Champion Corp Deck is an impenetrable beast that the runner will have trouble cracking.

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