13th Age Core Rulebook
gaming with new story-focused rules, designed so you can run the kind of game you most want to play with your group. Created by Rob Heinsoo and Jonathan Tweet, 13th Age gives you all the tools you need to make unique characters who are immediately embedded in the setting in important ways; quickly prepare adventures based on the PCs’ backgrounds and goals; create your own monsters; fight exciting battles; and focus on what’s always been cool and fun about fantasy adventure gaming:
- Icon relationships and One Unique Things offer exciting storytelling possibilities
- Backgrounds provide a simple, flexible skill system drawn from characters’ personal histories
- Escalation dice enable fun, fast-moving d20 combat.
- Owlbears will rip PC’s limbs off to feed their young.